Mar 19th 2010 By: Chris Murphy
Last week saw the release of "Final Fantasy XIII" in North America, the latest entry in the epic RPG series from video game maker Square-Enix. At this point I'm required to make a witty remark concerning how strange it is that a series with the word "Final" in its title is releasing its thirteenth game (not counting numerous other tie-ins). And then I should add that this one will undoubtedly sell millions of copies, no matter how good or bad it is, paving the way for further sequels beyond the already announced "Final Fantasy XIV".
One of the main draws of the video game series has been its stories, the heroic journeys of ensemble casts that can last for tens of hours. And while the last few games in the series have employed a highly cinematic approach to their storytelling, earlier games didn't have that sort of technology available to them. Instead they told their stories through a mix of text, moving and static images, and music -- a hybrid form somewhere between animation and comics.
The manga tradition was likely a greater influence on the game's makers than comics published in the U.S., but any regular reader of Marvel and DC who plays games in the Final Fantasy series would find a lot that was familiar. So in honor of Final Fantasy XIII finally hitting this side of the Pacific, here are some favorite elements shared between western comics and Final Fantasy.
Yoshitaka Amano
The artist responsible for the concept illustrations that created the core look of the Final Fantasy series and its regular bestiary of creatures, Amano got his start at animation company Tatsunoko Productions in Tokyo. His gorgeous artwork was often too complex to render accurately into the Nintendo and Super Nintendo games, but served as a constant inspiration to the sprite designers in the series. His character portraits were used in game for Final Fantasy VI, the last title in the series in which he played a major design role.